#pragma once
#include "Test.h"
#include "learnopengl/Shader.h"
namespace Test {
	class InstanceTest :
		public Test
	{
	public:
		InstanceTest();
		virtual void Enter() override;
		virtual void Leave() override;
		virtual void OnRender() override;
		virtual void OnImguiRender() override;
	private:
		Shader* ourShader;
		glm::vec2 translations[100];

		unsigned int quadVAO,quadVBO,offsetVBO;

	};

}

